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 Post subject: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 08, 2009 13:21 

Joined: April 11, 2009 19:17
Posts: 16
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In late fall of 2006, unknown terrorists attacked 23 major US cities with moddified nuclear weapons. The resulting attacks devistated the country. Millions of US citizens were killed and even more were displaced across the nation. Small rural towns like that of Jericho and New Bern, KS. were left to fend for themselves. Cut off from the rest of the world, without power or resupply, these towns quickly became targets for raiders. Contractors from the private security firm "Ravenwood" were traveling through Kansas at the time of the attacks. Members of Ravenwood fell upon the town of New Bern looking for supplies such as food, medicine, ammunition, and gasoline. The people of New Bern greated the contractors with open arms offering small stores of supplies. Ravenwood wanted it all.
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A firefight quickly erupted when the local gun shop owner tried to stop three of the contractors from removing the remaining stock of hi-powered rifle ammo. Ravenwood personal quickly killed the shop owner and turned on the New Bern citizens that were watching from the street. New Bern police officers returned fire but they were quickly cut to ribbions by automatic assault rifles carried by the contractors. New Bern citizens quickly scattered while Ravenwood personal cleaned out the general store of all remaining food and emptied the pumps from the only gas station into their trucks and fuel containers. Three more contractors raided the local pharmacy, removing the last of the towns' medical supplies and one Doctor Link. Ravenwood personal then loaded back up into the vechiles and sped out of town just as armed civilains returned to the scene and began to open fire. With Ravenwood depleting the majority of New Bern's supplies and kidnapping the town's only doctor, action must be taken. The only choice for New Bern is to find the contractors and reclaim what was taken, in Doc Link's case, he's needed alive. Without supplies and medical personal, winter survival for New Bern is impossible.
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New Bern mayor Phil Constantino and a sizable group of armed citizens quickly gave chase to the Ravenwood trucks. They trailed the contractors back to an abandoned estate house about 25 miles outside of town. Constantino and his men surrounded the estate and breached an enterance on the lower level. Both sides fought for what little was left, in the end, only the group that controls the last vestage of the old world will survive through the winter.
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The TOD
Here at Midwest Airsoft Guerrillas we believe forward progression is key in the sport of airsoft for all of our participants. With that in mind at every event we will be introducing a simple yet very effective, Tactic Of the Day. The TOD will be a demonstrated by the staff at MAG during the safety briefing but it is up to the player to implement it on the field. The TOD will always have some application towards the game for that day, we will make it something you can practice throughout the day and hopefully it will make the game more enjoyable for you as the player. You learned stuff too!

Tactic of the day: Winter Harvest

Weapon Transistion:
How many players own pistols and carry them in every game but have never even once used them? How many of you think it's just a cool piece of gear and really doesn't have any practical use on the field? We hope today that we can teach you different. Today we are targeting Weapon transition, which is, switching from your primary weapon to your secondary weapon depending on range or type of environment you may encounter. Today we are playing CQC - Close Quarters Combat - there are ALOT of small rooms and tight corners. Being famliar with your sidearm may save you a trip back to the respawn point.


Location:
Ashmore Estates


When
January 30th, 2010


Price:
$35.00 per player

Open to Association members, Teams, and MAG regular single players ONLY! - PM breech to enlist with your roster

Roster should include:
Full Name
Username
Team placement - Ravenwood/New Bern
Affilation - Team or Association
MAG events attended - If any

Payment must be collected by - January 10th, 2010 - to attend this event

Players in line will be bumped up to "Payment Pending" after the 10th, from there, those players will have 48 hours to complete payment. Cycle will continue until all 60 spots are filled.


Game Type
CQC - Close Quaters Combat - Experienced Scenario Play


Timetables:
Registration/Chronograph: 0900

Game/Safety Briefing: 1000

Pack up and Game Debrief: 1730


**IMPORTANT**
Players arriving late - late considered not being registered and chronographed by 0950 will have to sit out and wait until after the game starts and all players are released, we will then attend to any late players who need to register or crono their weapons.


Weapon limits
All AEGs - 350fps - SEMI AUTO ONLY

203 shells - a no shoot 15 foot kill zone allowed


Teams - 60 player cap, 30 on each team
Ravenwood - PMC loadouts - Approperate Ravenwood attire would be Black longsleeve shirt with Desert Marpat pants - or suitable with polos and khakis, tan and black

New Berners - Civi Attire! - No full uniforms! Suggest woodland pants or Jeans. Stay away from PMC loadouts or colors. Simplified gear - or covered rack systems, say a tact vest with jacket worn over it - is HIGHLY suggested. STAY AWAY FROM BLACK AND TAN.


CLEAN-UP
The owner of the property wants us to leave it as we found it! This means cleaning up the ammo we expend. That doens't mean EVERY SINGLE bb must be picked up, but 80% of them do need to be removed from property. This is NOT mandatory of players, but would be appreciated.

HIGHLY SUGGEST THE USE OF BIODEGRADABLE AMMO


Special Rules Include...
Ammo Restrictions
Enviormental Effects - Ambit Noise and Visually Imparing Devices
Props
Uniform Requirements
Special Medic Rules


Basic Field Rules
1. FULL SEAL GOGGLES ONLY:
While this generally constitutes goggles, shooting glasses-style protection may also be worn as long as it creates a full seal around the eyes. An elastic band or other type of strap for keeping the face protection securely sealed is required at all times. Mesh Goggles, regular shooting glasses, eye/seeing glasses, USGI sun/wind/dust goggles do not meet our requirements. No exceptions. Eye protection must conform to ANSI Z87.1 compliance or better.

2. ANY PLAYER UNDER THE AGE OF 18 MUST HAVE FULL FACE PROTECTION:
This includes paintball/airsoft masks only. This rule does not include those players over the age of 18 but it is recommended that ALL players follow a full face protection guideline.

3. THE SAFEZONE:
The Safe Zone is exactly that, a safe zone that is not in play on the field. While in the safe zone the players may remove their goggles, rest, perform any needed repairs or address any other issues at hand, etc. At no time is firing your airsoft weapon in, at, or out of the safe zone acceptable. This includes test firing or dry firing your weapon. If you must do so, you may go to the designated firing line at the field to perform these functions. Any player caught firing into the safe zone from the field of play will be ejected from the field without refund.

4. ACTING IN AN UNSAFE MANNER:
This includes physical contact, threatening others, using nonprofit explosives, combustables, etc. We do not tolerate an unsafe environment, and we are all adults. If you are unsure what this rule covers, just remember that anything that may compromise player safety while on our field is unacceptable.

5. ALL "CLASSIC" GAS AIRSOFT GUNS MUST HAVE A TOURNAMENT LOCK:
Due to the ability that classic type airsoft guns can adjust their velocity on the fly, all "classic" airsoft guns (brands like JAC, Asahi, Kokusai, etc) must have a NPPL certified paintball Tournament Lock affixed to their external pressure regulator. A quick goggle search on Paintball tournament locks will further clarify this issue. Also, all "classic" gas airsoft guns are subject to random chronograph checks throughout the day.


QUESTIONS OR PROBLEMS ABOUT THE FIELD OR RULES MAY BE DIRECTED TO BREECH ONLY


During the course of some events, certain pyrotechnics may be used or allowed at the field. this covers mostly smoke type pyrotechnics. Please check with the individual event requirements or game day rules for further details on what type of smoke pyrotechnics will be used/allowed.


General Field Information
No drugs or alcohol allowed on the field.
Smoking is only permitted OUTSIDE OF BUILDING - YOU WILL FIELD STRIP YOUR BUTTS!
Food is UNKNOWN of to be supplied at this time, suggest you pack what you want to eat unless otherwise noted


Directions:
To be updated


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Last edited by breech on December 08, 2009 16:43, edited 1 time in total.
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 08, 2009 16:14 
First Sergeant
First Sergeant

Joined: December 03, 2008 09:45
Posts: 287
Kang questions 1-2 breech can answear if he likes. all others questions for this event will be answeared by the MEU in the private forums, Look for it under deployment orders & there will be directions for this event & how the MEU intends to deploy with what load out & such will be given at that time.

I can answear one simple one here for you. If you attend any event that the MEU is not represented you can run what ever weapon system/Load out you like. If it is a MEU sanctioned event that you are getting credit for then all load outs & weapon systems are the norm.


Last edited by 1stSgt Perez on December 08, 2009 17:01, edited 1 time in total.
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 08, 2009 16:51 

Joined: April 11, 2009 19:17
Posts: 16
1. main objectives are re-claiming stolen supplies that will be stashed around the building. the rescue of dr. link, alive. secondary objectives will be listed off on game day as to not give everything away ;)

2. not really sure what you are looking for, you can google "CQC tactics" and download movment plans of room clearing.

4. We HIGHLY suggest the use of a pistol, we are toying around with the idea of lowering the mimimum engaugement distance to 5 feet, due to the tight corners and lowered fps.

5. NO HI-CAPS!

i can also add we will be using a fogging machine and "Flashpots" under controled supervision, flashpots are homemade simulated flashbangs, they give you a nice "pop" and good flash, and are safe.
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 08, 2009 17:01 
First Sergeant
First Sergeant

Joined: December 03, 2008 09:45
Posts: 287
Thanks Breech, This looks like it will be a great time!!!
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 08, 2009 18:49 

Joined: April 11, 2009 19:17
Posts: 16
Roster is listed with other game threads - MAA, CAA, WAA, AIA. I will try my hardest to update all sites, but please reffer back to this thread - http://midwestairsofters.com/index.php?option=com_smf&Itemid=39&topic=19004.0 - for the most updated version.

Notes:

NP - Not Paid - Payment MUST be collected by Jan 10th, 2010 or you will be bumped - Payment option is OPEN - PM me for link.

P - Paid - Spot locked in, PM me for Opord for your team.

Event Staff
Breech
Techy
Chavez - New Bern
Xray (Clean-up) - Ravenwood
Dr. Phish (Clean-up) - Ravenwood


Ravenwood
1. T-Boz (Midwest Mercs) - P
2. Khan (Midwest Mercs) - P
3. ScreamingChicken (Midwest Mercs) - P
4. ChaosAirsoft (Midwest Mercs) - NP
5. Hobbs (Flashpoint) - P
6. AlexPaul (Flashpoint) - P
7. QC_Passed (Flashpoint) - NP
8. Boondock (Fox Hound) - P
9. shuriken (Fox Hound) - NP
10. Ocelot (Fox Hound) - P
11. Fenir (Fox Hound) - NP
12. Zerounit (Section Eight) - P
13. Kinko (Section Eight) - P
14. [BSD] Vila (ASIL) - NP
15. Firefox (ASIL) - NP
16. Foster (ASIL) - NP
17. Dragon (ASIL) - NP
18. Blindspot (MW) - NP
19. Chewy (MW) - NP
20. Mac (MW) - NP
21. Kyllian (MW) - NP
22. Marsden Hand (AIA) - P
23. Voshell (AIA) - P
24. The End (AIA) - P
25. Freekin' Chuck Norris! (AIA) - P
26. Timbo (AIA) - P
27. Maddog (AIA) - NP
28. Csevey (AIA) - P
29. Downtown (MAA) - NP
30. Boone (MAA) - NP
31. Jesse (MAA) - NP
32. Med!c (MAA) - P
33. Mechwar (MW) - NP
34. Protspeck (MW) - NP
35. Ghostbear (WAA) - NP
36. 47 (ASIL) - P
37. Flash (AIA) - NP


New Bern
1. Rizzo (303rd) - P
2. Repo (303rd) - P
3. Boot (303rd) - P
4. Devil Dog (303rd) - P
5. Squirrel (303rd) - NP
6. Andy (AIA) - P
7. volchonok (AIA) - NP
8. Ash (AIA) - NP
9. Bonesaw (AIA) - P
10. Umpota (CAA) - P
11. Scapegoat (CAA) - P
12. Mooch (CAA) - P
13. Cujo (CAA) - NP
14. Feiler (CAA) - P
15 .Roulette (CAA) - P
16. Perez (CAA) - P
17. Brown (CAA) - NP
18. Kang (CAA) - P
19. Fabian (CAA) - P
20. Quiles (CAA) - P
21. Jones (CAA) - NP
22. Blackwater (AIA) - P
23. Blitz (CAA) - NP
24. Arclight (CAA) - P
25. Knight (CAA) - NP
26. Tilford (CAA) - P
27. Fuchsen (CAA) - NP
29. Wickey (CAA) - NP
30. Dom (CAA) - P
31. Misztal (CAA) - NP
32. Kaleta (CAA) - NP
33. Smith (CAA) - NP
34. Spartan (Kilo) - P
35. Scott (AE) - P

full rules and discussion can now be found here

http://midwestairsofters.com/index.php?option=com_smf&Itemid=39&board=154.0

private team boards will be up shortly

In order to maximize the playable area, we are not having a traditional staging area. We are asking all players to only bring inside the building what they need. Extra ammo, gas, and batteries are suggested to be stored in packs. Each team will have a "Warming Room" that will be equppied with a heater and is suggested where you should store the small amount of gear - your pack - that you do bring into the building.

We will stage on the first floor, but when the game starts, we will be playing through that area. For reloading or breaks, head to the warming room set up for your team. Now these rooms will NOT hold your entire team. You will need to be wary of this and maybe take casual conversations to outside of the building, allowing playing teammates the much needed space to reload or change out a battery.

While the game is in motion, you must keep you goggles on while inside. Outside, there will be a small pop-up with another heater, this will be an outdoor "goggle free" area, the only goggle free area during the game will be OUTSIDE of the building.

We will break every 2 to 2.5 hours for small breaks. During these breaks, the building will be goggle free.


The List
4 - Kilo Unit - NB
4 - Cobra - RW
3 - mountain men - NB
4 - Steellnet - either


Last edited by breech on January 07, 2010 20:45, edited 6 times in total.
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 09, 2009 03:32 

Joined: April 11, 2009 19:17
Posts: 16
i would really like to see the 29th on the side of new bern for this

ravenwood filled up pretty quick and has some pretty skilled players, adding marines would far to offset the skill of the team towards just total domination.

i would like to see ravenwood have a run for their money though, i'd like to include the 29th as well as your fellow CAA brothers onto the new bern team.

full woodland camo would be exceptable if the civi attire is too lax.
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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 09, 2009 12:50 
Staff Sergeant
Staff Sergeant

Joined: January 19, 2009 16:33
Posts: 132
what about tiger stripe?

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 Post subject: Re: MAG Presents: Winter Harvest - CQC - 01/30/10 - Private
PostPosted: December 09, 2009 19:41 

Joined: April 11, 2009 19:17
Posts: 16
for new bern, i'll allow full camo loadouts that are the following

or mixes of the following

marpat - GREEN - NOT DESERT!!!
woodland
tigerstripe - GREEN - NOT DESERT!!!
OD

ultimately for continuity, i'd like to see jeans as bottoms with camo tops, but feel free to wear full uniforms from the above list
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